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Alice 3 - Unit 1 Exam
Közreműködött: Fennell
  • 1. A sequence of instructions that tell the computer what to do is known as _____?
A) keystroke
B) help screen
C) mouse click
D) computer program
  • 2. The idea of a program to solve a complex task by breaking it down into a list of simple instructions
A) calling a function
B) looping
C) conditional execution
D) top-down design
  • 3. Each object added to an Alice world is constructed in ______dimensions
A) two
B) four
C) one
D) three
  • 4. This control signals the processing of object methods at the same time.
A) IF
B) DO TOGETHER
C) NOW
D) DO IN ORDER
  • 5. The Alice terminology, _____, refers to a movie, video game or simulation in 3D.
A) virtual world
B) playground
C) playing field
D) movie set
  • 6. An Alice object understands movement commands up, down, left, right, forward, and backward directions based on_______
A) the position of the camera
B) how close it is to another object
C) The object's own sense of direction
D) the direction the world is pointing in
  • 7. What is an instance of a class?
A) a method
B) translation
C) an action
D) object
  • 8. What does a method do?
A) places an object in a world
B) addition
C) used as a note to the programmer
D) performs an action
  • 9. What are the 3 things that every Alice world creates when started?
A) a hierarchy, a scene, a surface
B) a scene, a surface, a camera
C) a scene, a camera man, a building
D) an algorithm, a biped object, a surface
  • 10. Which of these templates is NOT in Alice
A) Grass
B) Dirt
C) Asphalt
D) Sand
  • 11. From what point do all objects make their movement?
A) The heaviest point
B) Their Center
C) Their top
D) Their feet
  • 12. Will the Center always be the exact middle of an object?
A) Yes
B) No
  • 13. Their are three directions on an object's axes, what are they?
A) Up, Right, Front
B) Down, Right, Back
C) Up, Left, Front
D) Down, Left, Front
  • 14. On the Scene editor screen where are the object's that are in use displayed?
A) Editor
B) Events Editor
C) Object Tree
D) World View
  • 15. Which of these methods show Rotational movement?
A) Orient to
B) Roll
C) Place
D) Move
  • 16. Can I take a picture of what I have on my World View
A) No
B) Yes
  • 17. If I want a frog to move to my right which command should I use?
A) Frog Turn Right
B) Frog Move Right
C) Frog Move Left
D) Frog Roll Right
  • 18. How can I add objects to a world?
A) Drag
B) Draw them in
C) Tell them to move
D) Ask my teacher to do it
  • 19. When using the methods in my object tree to move them I can choose the exact amount of movement I want them to make?
A) False
B) True
  • 20. When using binary numbers there are how many digits to count with?
A) two
B) ten
C) four
D) three
  • 21. The number 3 in Binary looks like the number ____ in decimal
A) 11
B) 100
C) 111
D) 10
  • 22. A computer uses Binary because its circuits can only have two states, what are they?
A) Black and White
B) Red and Green
C) Yes and No
D) Off and On
  • 23. If I want to change the position of the camera during the running of a world I should...
A) Use Camera markers
B) stop the world and change the camera view
C) Have the object disappear and reappear
D) Make the object move closer
  • 24. I have two ways to position my objects, through methods for the objects or with mouse controls. Which is the way that will insure exact placement?
A) Mouse control
B) Methods of the Object
  • 25. Can I re-position the camera so that I am looking at different views of my world?
A) No
B) Yes
  • 26. When an object can be broken down into its parts, the parts are called__________.
A) Pieces
B) extensions
C) Sub parts
D) limbs
  • 27. Does the method of a roll of an object do the same thing as a turn of the object?
A) Yes
B) No
  • 28. The Center of an object will always be located the same for each object?
A) No
B) Yes
  • 29. There are 3 axis that Alice objects are created on what do they point to directionally?
A) Forward, Up, Right
B) Forward, Up, Down
C) Forward, Backward, Front
D) Backward, Down, Left
  • 30. Where is a subparts pivot point?
A) The Joint
B) The center of the object
C) The top
D) The Feet
  • 31. The Class Gallery can be viewed by folders which is not a category for a folder in the gallery?
A) By Group
B) By Hierarchy
C) By Name
D) By Theme
  • 32. The direction and angle at which an object is facing forward is called its_______.
A) Position
B) Location
C) Placement
D) Orientation
  • 33. What is not a kind of Statement in Alice:
A) Action
B) Control
C) Orientation
D) Comment
  • 34. As seen in our tutorials we can make our virtual world play a story by clicking the ______ button.
A) Run
B) Set up Scene
C) Undo
D) Edit Code
  • 35. How many directions can an object move?
A) Three
B) Two
C) Six
D) Unlimited
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