A) To increase the complexity of products. B) To create products that are easy and pleasurable to use. C) To focus solely on technical features. D) To make products visually appealing.
A) Analyzing code for bugs. B) A process for creating prototypes. C) A method for market research. D) A method used to evaluate a product by testing it with real users.
A) A wireframe layout. B) The path a user takes to complete a task within a product. C) A project timeline. D) A graphical user interface.
A) To identify potential usability issues based on established design principles. B) To rate the visual appeal of a product. C) To brainstorm ideas for new features. D) To perform user testing.
A) To prioritize aesthetics over usability. B) To understand and empathize with the needs and feelings of users. C) To focus on technical specifications. D) To avoid user feedback.
A) To design the visual and interactive elements of a product that users interact with. B) To focus solely on technical specifications. C) To skip the prototyping phase. D) To prioritize functionality over aesthetics.
A) A marketing strategy. B) A recurring solution to a common design problem. C) An outdated design trend. D) A random design element.
A) To confuse users. B) To limit creativity in design. C) To make the product more challenging to use. D) To provide users with familiar and predictable experiences.
A) To increase the number of features. B) To focus solely on aesthetics. C) To skip the user testing phase. D) To compare two versions of a design to see which one performs better.
A) Ignoring user feedback. B) A loop of visual feedback. C) The final stage before product release. D) The process of gathering user feedback, making improvements, and repeating the cycle.
A) A user goal is the broader objective, while a task is a specific action to achieve that goal. B) A user goal is more important than a task. C) There is no difference. D) A task is the broader objective, while a user goal is a specific action.
A) To limit creativity. B) To ignore user feedback. C) To skip the prototyping phase. D) To maintain consistency in design elements throughout a product.
A) An individual design element. B) A collection of reusable components and guidelines to design products consistently. C) A marketing strategy. D) A final design output.
A) To prioritize aesthetics over functionality. B) To limit changes to the design. C) To identify issues, improve usability, and meet user needs. D) To decrease user satisfaction.
A) To limit creativity in design. B) To represent user needs, behaviors, and goals during the design process. C) To ignore user preferences. D) To focus on technical specifications.
A) A usability testing method. B) A coding technique. C) A process to understand user behaviors and emotions through a visual representation. D) Creating user personas.
A) To increase development time. B) To validate design decisions, identify issues, and improve user satisfaction. C) To skip the design phase. D) To make the product more complicated.
A) Information Architecture. B) Graphic Design. C) Copywriting. D) Backend Development. |