A) To focus solely on technical features. B) To increase the complexity of products. C) To make products visually appealing. D) To create products that are easy and pleasurable to use.
A) A method for market research. B) A process for creating prototypes. C) Analyzing code for bugs. D) A method used to evaluate a product by testing it with real users.
A) A graphical user interface. B) A wireframe layout. C) A project timeline. D) The path a user takes to complete a task within a product.
A) To brainstorm ideas for new features. B) To perform user testing. C) To identify potential usability issues based on established design principles. D) To rate the visual appeal of a product.
A) To focus on technical specifications. B) To understand and empathize with the needs and feelings of users. C) To prioritize aesthetics over usability. D) To avoid user feedback.
A) To focus solely on technical specifications. B) To prioritize functionality over aesthetics. C) To skip the prototyping phase. D) To design the visual and interactive elements of a product that users interact with.
A) A random design element. B) A recurring solution to a common design problem. C) An outdated design trend. D) A marketing strategy.
A) To confuse users. B) To make the product more challenging to use. C) To limit creativity in design. D) To provide users with familiar and predictable experiences.
A) To compare two versions of a design to see which one performs better. B) To increase the number of features. C) To skip the user testing phase. D) To focus solely on aesthetics.
A) A loop of visual feedback. B) The final stage before product release. C) The process of gathering user feedback, making improvements, and repeating the cycle. D) Ignoring user feedback.
A) A task is the broader objective, while a user goal is a specific action. B) A user goal is the broader objective, while a task is a specific action to achieve that goal. C) There is no difference. D) A user goal is more important than a task.
A) To skip the prototyping phase. B) To limit creativity. C) To ignore user feedback. D) To maintain consistency in design elements throughout a product.
A) A marketing strategy. B) A final design output. C) An individual design element. D) A collection of reusable components and guidelines to design products consistently.
A) To prioritize aesthetics over functionality. B) To identify issues, improve usability, and meet user needs. C) To limit changes to the design. D) To decrease user satisfaction.
A) To focus on technical specifications. B) To limit creativity in design. C) To represent user needs, behaviors, and goals during the design process. D) To ignore user preferences.
A) A process to understand user behaviors and emotions through a visual representation. B) A coding technique. C) Creating user personas. D) A usability testing method.
A) To validate design decisions, identify issues, and improve user satisfaction. B) To skip the design phase. C) To increase development time. D) To make the product more complicated.
A) Backend Development. B) Copywriting. C) Graphic Design. D) Information Architecture. |