A) A technology that projects 3D images in space. B) A device used for virtual reality gaming. C) A type of transparent projection screen. D) A type of flat screen monitor.
A) Cathode Ray Tube (CRT) B) Digital Light Processing (DLP) C) Liquid Crystal Display (LCD) D) Plasma display technology
A) Holoimaging B) Holography C) Holoforming D) Holomaking
A) Retail B) Transportation C) Construction D) Agriculture
A) Interference B) Scattering C) Diffraction D) Refraction
A) It provides a touch-sensitive interface for holographic displays. B) It projects 3D images onto a physical surface. C) It enables viewing 3D images without the need for special glasses. D) It enhances the resolution of holographic images.
A) Flicker B) Glitch C) Parallax D) Flux
A) It scans the physical objects to be holographed. B) It controls the brightness and contrast of the holographic image. C) It generates heat to activate holographic materials. D) It provides coherent light needed to create interference patterns for holograms.
A) It enhances the 3D effect by adjusting viewing angles. B) It controls the phase and amplitude of light waves to create desired images. C) It provides touch interaction for the holographic images. D) It adjusts the color temperature of the holographic display.
A) Holographic displays project true 3D images in space without the need for glasses. B) Holographic displays have lower resolution than traditional 3D displays. C) Traditional 3D displays use special lenses to create depth perception. D) Traditional 3D displays require specific lighting conditions for optimal viewing.
A) Interference B) Diffraction C) Refraction D) Scattering |