8 1 3 4 6 7 2 5 √ √ √ √ √ √ √ √ 11 12 14 15 20 10 13 9 √ √ √ √ √ √ √ √ 1 2 3 5 4 6 7 8 √ √ √ √ √ √ √ √ 3 3 3 3 3 3 3 3 10 9 √ √ 3 3 m = NOTE: Some objects below will NOT be used. Just leave them there. :) SLOPE / RATE OF CHANGE FORMULA y2 ? x2 ? - ? - ? + y1 ? x1 ? + Sphere V = Cone V = Cylinder V = π ? • • • r ? π ? π ? 2 ? • • • h ? r ? r ? 3 ? 2 ? • d s h ? h (also known as rate of change) ? y = x ± - (also known as initial/starting position) ? a a b ? c ? b ? c ? PYTHAGOREAN THEOREM: If c is missing: If b is missing: √ √ If a is missing: √ a2 ? c2 a2 c2 + ? + ? - ? - ? b2 ? a2 b2 b2 = c2 ? line f line m O ? Line m is parallel to line f, with transversal t. • ? • ? O ? O ? • • ? line t O O Line m is parallel to line f, with transversal t. • • ? O ? line m O ? • ? • ? O ? line f line t 180o Clockwise ? 270o Clockwise ? 90o Clockwise ? Rotation Name: Rotation Name: Rotation Name: # of Quads to Move: # of Quads to Move: SAME ORDER (x,y) # of Quads to Move: FLIP (x,y) SAME ORDER (x,y) FLIP (x,y) SAME ORDER (x,y) FLIP (x,y) 3 Quads ? 1 Quad ? 2 Quads ? ←Reminder: This one won't always say clockwise/c. clockwise in problems→ 270o Counterclockwise ? 180o Counterlockwise ? 90o Counterclockwise ? Rotation Name: Rotation Name: # of Quads to Move: Rotation Name: # of Quads to Move: # of Quads to Move: SAME ORDER SAME ORDER FLIP (x,y) FLIP (x,y) FLIP (x,y) SAME ORDER 3 Quads ? 1 Quad ? 2 Quads ? |