Game design
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Storyboarding
B) Software development
C) Animation
D) Game design
  • 2. What does A/B testing involve in game design?
A) Creating art assets for the game
B) Writing dialogue for characters
C) Testing two versions of a feature/game element to see which performs better
D) Optimizing game code for performance
  • 3. What is 'player agency' in game design?
A) The number of players in a multiplayer game
B) The game's rating by players
C) The extent to which players can make meaningful choices in the game
D) The speed at which the game progresses
  • 4. What does the term 'UI' stand for in game design?
A) Unit Interaction
B) Underlying Integration
C) User Instruction
D) User Interface
  • 5. What does 'NPC' stand for in game design?
A) Next-Gen Platform Collaboration
B) Non-Player Character
C) New Playable Content
D) National Player Competition
  • 6. In game design, what are 'cutscenes'?
A) Unlockable game assets
B) Pre-rendered or in-game cinematic sequences that advance the story
C) Player-controlled camera movements
D) Game-breaking bugs
  • 7. What does 'immersion' mean in game design?
A) The size of the game map
B) The act of quitting the game
C) The feeling of being deeply engaged and absorbed in the game world
D) The process of saving game progress
  • 8. What is 'game difficulty' in game design?
A) The number of game modes available
B) The level of challenge presented to players in a game
C) The frequency of in-game events
D) The amount of in-game currency
  • 9. What is 'level design' in game design?
A) Creating the layout, challenges, and objectives of game levels
B) Designing physical game components
C) Testing the game's performance
D) Developing the game's storyline
  • 10. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Scripted Events
B) Player Agency
C) Linear Progression
D) Forced Encounters
  • 11. Which game design concept involves maintaining a consistent and believable game world?
A) Immersion
B) Distraction
C) Divergence
D) Disruption
  • 12. Which term refers to the tactile response players get from engaging with a game?
A) User interface
B) Voice acting
C) Visual aesthetics
D) Haptic feedback
  • 13. What does the acronym 'AI' stand for in game design?
A) Artificial Intelligence
B) Action Interface
C) Advanced Input
D) Adaptive Interaction
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