21-31 Glossary Terms Game Salad
  • 1. Continuously updates an attribute – for instance,constraining the actor’s location to that of the mouse. Essentially ties two attributes together.
A) Control Camera (Behavior)
B) Constrain Attribute (Behavior)
C) Destroy (Behavior)
D) Display Text (Behavior)
  • 2. Allows users to cause the camera to follow an actor – keeping it in view.
A) Control Camera (Behavior)
B) Display Text (Behavior)
C) Constrain Attribute (Behavior)
D) Destroy (Behavior)
  • 3. refers to the heaviness of the actor. A higher value will make the object harder to move by less dense actors. A value of 0 will make an object immovable but still affect other actors in the scene. ______ can be set to any real positive number. (i.e.______ >= 0)
A) density
B) friction
C) devices
D) fixed rotation
  • 4. Removes the ACTOR from the scene – apply this rule to objects that can be destroyed, like the blocks in Breakout or the bricks in Mario. Best used with a rule – for instance, contact with the ball in Breakout.
A) Constrain Attribute (Behavior)
B) Display Text (Behavior)
C) Control Camera (Behavior)
D) Destroy (Behavior)
  • 5. The ______ pane (under the “Game” tab in the Scene Editor) allows you to change various attributes relating to the device, including mouse, touch, accelerometer, screen, and audio
A) devices
B) density
C) friction
D) fixed rotation
  • 6. Allows users to change the color, size, font, and other elements of text displayed in-game. Change “alpha” to 0 (found under color in the attributes list) to make all parts of the actor invisible other than the text.
A) Constrain Attribute (Behavior)
B) Display Text (Behavior)
C) Control Camera (Behavior)
D) Destroy (Behavior)
  • 7. Can refer to one of three editors: the Project Editor, the Scene Editor, or the Actor Editor. There are three primary editors in the software. The Project editor is used for editing overall detail about your game. The Scene Editor is used for creating your scenes by placing actors, changing various attributes, setting tags, and more. Actor editor is used for changing a variety of attributes about your actors.
A) editor
B) behavior
C) fixed rotation
D) devices
  • 8. Selecting this option will prevent the object from rotating when it collides with other actors in the scene. Leaving this box unchecked means that the actor will rotate normally when it collides with other actors.
A) Devices
B) Density
C) Friction
D) Fixed Rotation
  • 9. Increasing this number will slow this object down more when it interacts with other objects. Set to 0 for no friction (and hence no slowing).
A) Friction
B) Fixed Rotation
C) Density
D) Devices
  • 10. The best software in the world for making games with no coding!
A) Learning.com
B) GameSalad Creator
C) Code.org
  • 11. Each scene can be set up with an X and Y gravity attribute.These are real numbers that affect all actors which are Movable.
A) Gravity
B) Fixed Rotation
C) Friction
D) Density
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