A) Cinema-Generated Illusion B) Computer-Generated Imagery C) Character-Generated Interface D) Creative Graphic Innovation
A) Motion Capture B) Keyframing C) Rotoscoping D) Practical Effects
A) Combining visual elements into a single image B) Creating 3D models C) Recording audio D) Writing scripts
A) Simulating fire B) Building sets C) Creating particle effects D) Tracing over footage frame by frame
A) Replacing a background with a different image B) Stabilizing shaky footage C) Adding grain to footage D) Enhancing colors
A) Recording movements for animation B) Adding sound effects C) Generating shadows D) Creating realistic explosions
A) Painting miniature models B) Painting actors' faces C) Painting sets D) A painted representation of a scene
A) The study of dinosaurs B) The science of acoustics C) The use of explosives and fire in filmmaking D) The art of puppetry
A) Using only child actors B) Using small-scale models to represent larger objects C) Using only digital effects D) Filming in small locations
A) Overseeing all visual effects aspects of a production B) Writing the screenplay C) Directing the actors D) Composing the music
A) To create believable illusions B) To confuse the audience C) To replace all actors D) To make a film expensive
A) Creating the score before filming B) Creating animated storyboards of complex shots C) Casting the actors before scripting D) Editing the film before shooting
A) Adjusting the color palette B) Composing the film's soundtrack C) Defining specific points in time for an animation D) Locking down camera angles
A) Matching colors between shots B) Matching actors with their characters C) Tracking the camera movement in live-action footage D) Matching audio with video
A) To train stunt performers B) To speed up the rendering process C) To grow plants for set design D) To store film equipment
A) A type of film stock B) A camera lens setting C) A shading technique that approximates how light radiates in crevices D) A type of musical score
A) Practical effects are created on set; visual effects are added in post-production. B) Practical effects are digital; visual effects are physical. C) Practical effects are always more expensive. D) Visual effects are always more realistic.
A) To make cameras invisible B) To blur motion in a shot C) To precisely repeat camera movements D) To only record audio
A) A second copy of the film B) A computer-generated replica of an actor C) An actor's stand-in on set D) A type of microphone
A) Creating realistic simulations of liquids and gases B) Analyzing audience reactions C) Creating realistic simulations of solid objects D) Managing film budgets
A) Deleting audio tracks B) Removing props from the set C) Removing visible wires used for practical stunts or effects D) Removing hair from actors' faces
A) Best original screenplay B) Best acting performance C) Outstanding achievement in visual effects D) Best cinematography
A) Word B) Nuke C) PowerPoint D) Excel
A) Photoshop B) Audacity C) Blender D) Premiere Pro
A) To assemble visual elements into a final image or sequence B) To design costumes C) To operate the camera D) To write the music
A) Finding actors for a role B) Following an object or point in a scene to apply effects C) Monitoring film budget D) Storing film equipment
A) A film award B) The original, unaltered footage that visual effects are added to C) A type of camera mount D) A meal provided on set
A) Lower cost B) Increased spontaneity C) More realistic results every time D) Greater control and flexibility
A) Simulating the lighting conditions of a scene before filming B) Changing lightbulbs C) Studying the history of lighting D) Installing lights on a set
A) A type of 3D modeling software B) The process of creating zero-gravity effects C) Information about the distance of objects from the camera D) A special effects technique involving zippers |