A) To make products visually appealing. B) To create products that are easy and pleasurable to use. C) To focus solely on technical features. D) To increase the complexity of products.
A) A method used to evaluate a product by testing it with real users. B) Analyzing code for bugs. C) A method for market research. D) A process for creating prototypes.
A) A graphical user interface. B) The path a user takes to complete a task within a product. C) A wireframe layout. D) A project timeline.
A) To identify potential usability issues based on established design principles. B) To perform user testing. C) To rate the visual appeal of a product. D) To brainstorm ideas for new features.
A) To focus on technical specifications. B) To understand and empathize with the needs and feelings of users. C) To avoid user feedback. D) To prioritize aesthetics over usability.
A) To focus solely on technical specifications. B) To prioritize functionality over aesthetics. C) To design the visual and interactive elements of a product that users interact with. D) To skip the prototyping phase.
A) An outdated design trend. B) A marketing strategy. C) A recurring solution to a common design problem. D) A random design element.
A) To make the product more challenging to use. B) To provide users with familiar and predictable experiences. C) To confuse users. D) To limit creativity in design.
A) To compare two versions of a design to see which one performs better. B) To focus solely on aesthetics. C) To increase the number of features. D) To skip the user testing phase.
A) The process of gathering user feedback, making improvements, and repeating the cycle. B) The final stage before product release. C) A loop of visual feedback. D) Ignoring user feedback.
A) A task is the broader objective, while a user goal is a specific action. B) There is no difference. C) A user goal is the broader objective, while a task is a specific action to achieve that goal. D) A user goal is more important than a task.
A) To limit creativity. B) To skip the prototyping phase. C) To maintain consistency in design elements throughout a product. D) To ignore user feedback.
A) An individual design element. B) A final design output. C) A marketing strategy. D) A collection of reusable components and guidelines to design products consistently.
A) To prioritize aesthetics over functionality. B) To decrease user satisfaction. C) To limit changes to the design. D) To identify issues, improve usability, and meet user needs.
A) To focus on technical specifications. B) To limit creativity in design. C) To ignore user preferences. D) To represent user needs, behaviors, and goals during the design process.
A) A usability testing method. B) Creating user personas. C) A process to understand user behaviors and emotions through a visual representation. D) A coding technique.
A) To increase development time. B) To validate design decisions, identify issues, and improve user satisfaction. C) To make the product more complicated. D) To skip the design phase.
A) Copywriting. B) Backend Development. C) Information Architecture. D) Graphic Design. |