A) To create products that are easy and pleasurable to use. B) To make products visually appealing. C) To focus solely on technical features. D) To increase the complexity of products.
A) Analyzing code for bugs. B) A method used to evaluate a product by testing it with real users. C) A process for creating prototypes. D) A method for market research.
A) A project timeline. B) The path a user takes to complete a task within a product. C) A wireframe layout. D) A graphical user interface.
A) To brainstorm ideas for new features. B) To rate the visual appeal of a product. C) To identify potential usability issues based on established design principles. D) To perform user testing.
A) To focus on technical specifications. B) To avoid user feedback. C) To understand and empathize with the needs and feelings of users. D) To prioritize aesthetics over usability.
A) To focus solely on technical specifications. B) To design the visual and interactive elements of a product that users interact with. C) To prioritize functionality over aesthetics. D) To skip the prototyping phase.
A) A recurring solution to a common design problem. B) A marketing strategy. C) A random design element. D) An outdated design trend.
A) To provide users with familiar and predictable experiences. B) To limit creativity in design. C) To confuse users. D) To make the product more challenging to use.
A) To skip the user testing phase. B) To compare two versions of a design to see which one performs better. C) To focus solely on aesthetics. D) To increase the number of features.
A) A loop of visual feedback. B) The final stage before product release. C) The process of gathering user feedback, making improvements, and repeating the cycle. D) Ignoring user feedback.
A) A user goal is more important than a task. B) There is no difference. C) A user goal is the broader objective, while a task is a specific action to achieve that goal. D) A task is the broader objective, while a user goal is a specific action.
A) To limit creativity. B) To skip the prototyping phase. C) To maintain consistency in design elements throughout a product. D) To ignore user feedback.
A) A marketing strategy. B) An individual design element. C) A final design output. D) A collection of reusable components and guidelines to design products consistently.
A) To identify issues, improve usability, and meet user needs. B) To prioritize aesthetics over functionality. C) To decrease user satisfaction. D) To limit changes to the design.
A) To limit creativity in design. B) To ignore user preferences. C) To represent user needs, behaviors, and goals during the design process. D) To focus on technical specifications.
A) A coding technique. B) A usability testing method. C) A process to understand user behaviors and emotions through a visual representation. D) Creating user personas.
A) To skip the design phase. B) To validate design decisions, identify issues, and improve user satisfaction. C) To increase development time. D) To make the product more complicated.
A) Graphic Design. B) Backend Development. C) Information Architecture. D) Copywriting. |