A) A technology that projects 3D images in space. B) A device used for virtual reality gaming. C) A type of transparent projection screen. D) A type of flat screen monitor.
A) Digital Light Processing (DLP) B) Plasma display technology C) Liquid Crystal Display (LCD) D) Cathode Ray Tube (CRT)
A) Holography B) Holomaking C) Holoforming D) Holoimaging
A) Transportation B) Construction C) Retail D) Agriculture
A) Diffraction B) Interference C) Refraction D) Scattering
A) It projects 3D images onto a physical surface. B) It enhances the resolution of holographic images. C) It enables viewing 3D images without the need for special glasses. D) It provides a touch-sensitive interface for holographic displays.
A) Parallax B) Glitch C) Flicker D) Flux
A) It provides coherent light needed to create interference patterns for holograms. B) It controls the brightness and contrast of the holographic image. C) It generates heat to activate holographic materials. D) It scans the physical objects to be holographed.
A) It adjusts the color temperature of the holographic display. B) It provides touch interaction for the holographic images. C) It enhances the 3D effect by adjusting viewing angles. D) It controls the phase and amplitude of light waves to create desired images.
A) Traditional 3D displays use special lenses to create depth perception. B) Holographic displays project true 3D images in space without the need for glasses. C) Holographic displays have lower resolution than traditional 3D displays. D) Traditional 3D displays require specific lighting conditions for optimal viewing.
A) Scattering B) Interference C) Refraction D) Diffraction |