A) Storyboarding B) Game design C) Software development D) Animation
A) Optimizing game code for performance B) Creating art assets for the game C) Testing two versions of a feature/game element to see which performs better D) Writing dialogue for characters
A) The speed at which the game progresses B) The game's rating by players C) The extent to which players can make meaningful choices in the game D) The number of players in a multiplayer game
A) Unit Interaction B) User Instruction C) Underlying Integration D) User Interface
A) National Player Competition B) New Playable Content C) Next-Gen Platform Collaboration D) Non-Player Character
A) Pre-rendered or in-game cinematic sequences that advance the story B) Player-controlled camera movements C) Unlockable game assets D) Game-breaking bugs
A) The process of saving game progress B) The size of the game map C) The act of quitting the game D) The feeling of being deeply engaged and absorbed in the game world
A) The frequency of in-game events B) The amount of in-game currency C) The number of game modes available D) The level of challenge presented to players in a game
A) Testing the game's performance B) Creating the layout, challenges, and objectives of game levels C) Designing physical game components D) Developing the game's storyline
A) Scripted Events B) Player Agency C) Forced Encounters D) Linear Progression
A) Immersion B) Divergence C) Distraction D) Disruption
A) Haptic feedback B) User interface C) Voice acting D) Visual aesthetics
A) Artificial Intelligence B) Action Interface C) Adaptive Interaction D) Advanced Input |