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Game design
Contributed by: Bedford
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Storyboarding
B) Game design
C) Software development
D) Animation
  • 2. What does A/B testing involve in game design?
A) Optimizing game code for performance
B) Creating art assets for the game
C) Testing two versions of a feature/game element to see which performs better
D) Writing dialogue for characters
  • 3. What is 'player agency' in game design?
A) The speed at which the game progresses
B) The game's rating by players
C) The extent to which players can make meaningful choices in the game
D) The number of players in a multiplayer game
  • 4. What does the term 'UI' stand for in game design?
A) Unit Interaction
B) User Instruction
C) Underlying Integration
D) User Interface
  • 5. What does 'NPC' stand for in game design?
A) National Player Competition
B) New Playable Content
C) Next-Gen Platform Collaboration
D) Non-Player Character
  • 6. In game design, what are 'cutscenes'?
A) Pre-rendered or in-game cinematic sequences that advance the story
B) Player-controlled camera movements
C) Unlockable game assets
D) Game-breaking bugs
  • 7. What does 'immersion' mean in game design?
A) The process of saving game progress
B) The size of the game map
C) The act of quitting the game
D) The feeling of being deeply engaged and absorbed in the game world
  • 8. What is 'game difficulty' in game design?
A) The frequency of in-game events
B) The amount of in-game currency
C) The number of game modes available
D) The level of challenge presented to players in a game
  • 9. What is 'level design' in game design?
A) Testing the game's performance
B) Creating the layout, challenges, and objectives of game levels
C) Designing physical game components
D) Developing the game's storyline
  • 10. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Scripted Events
B) Player Agency
C) Forced Encounters
D) Linear Progression
  • 11. Which game design concept involves maintaining a consistent and believable game world?
A) Immersion
B) Divergence
C) Distraction
D) Disruption
  • 12. Which term refers to the tactile response players get from engaging with a game?
A) Haptic feedback
B) User interface
C) Voice acting
D) Visual aesthetics
  • 13. What does the acronym 'AI' stand for in game design?
A) Artificial Intelligence
B) Action Interface
C) Adaptive Interaction
D) Advanced Input
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